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Description Participants in the piece will borrow a mobile phone at the gallery site, then be given a “mission” to carry out in the surrounding neighborhood. They set out on their task, with the mobile phone in hand. The mobile phone serves as a graphical display, and with a pair of headphones becomes a connected audio device. Their geographical location is known to the server, allowing the system to trace the users’ movements. The mobile users takes a series of photographs using the mobilephone’s built-in camera, these images are auto-uploaded over the mobile network to the server. The server generates an audiovisual stream based on this information, and is fed back live to each mobile client. Voice instructions suggesting paths to follow or turns to make are generated heard by the user, abstracted in a musical fashion. As the user chooses to heed or ignore these instructions, a trace of his path is carved out in the city. The simultaneity, history, and memory of the various users’ paths and uploaded images become an abstract narrative that is summed together and projected in the main gallery space. There is a feedback created as the users’ actions generate the collective narrative that in turn direct them. Net_Dérive creates
a tension field between a gallery space and the urban fabric into
a playground on which the excavation of urban spaces is negotiated.
This will create an archaeology of the instant, into which we will
be able to carve grooves to uncover layers of shared memories.
This shares experience develops alternative modes of reading and
forms of representation that produce spaces in-between, hybrid
spaces, from which other relations, yet unknown, can emerge.
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| Atau Tanaka |
We are living in an increasingly mobile culture. But while society has the means to be mobile, what are the real issues in creating a culture of mobility? Commercial offerings simply attempt to transpose existing media, such as television, to portable devices. Meanwhile unexpected usage emerges in a grassroots fashion, for example the explosion of SMS. How can we leverage these forces and channel these energies to create deeper cultural experiences for a mobile society? Locative media is the name for a field of artistic practice concerned
with By transposing musical action from stage to street, we displace the locus of creation and creativity, not just physically, but socially. Mobile communications devices are meant to connect groups of people. Musical concerts, similarly, are situations that bring people together for a common purpose. Can we elicit commonalities to make a community-based musical process, creating a shared experience among users? In the research arena, we have fields of study such as Social Computing, and notions such as Communities of Practice, and Social Capital. Ubiquitous and networked technologies are called upon and configured to amplify cooperative behavior. In this work, I attempt to take the fact that music is a collaborative human activity, combine that with contemporary practice of digital music production to create social music systems. Creating working prototypes for such ideas are an act of system building. We must create an architecture of itinerant devices connected over wireless infrastructures, utilizing network level services such as localization, to feed a dynamic audio-visual content generation process. With all this, the primacy still resides in thinking about what the resulting music sounds like and what the ultimate experience will be for the listener! Composing for such an environment is to look at the system as a kind of instrument, a musical instrument that is not an acoustic network of vibrating elements and air pulses, but a human/technological network of entities and elements coming into musical interaction. Seen from am industrial point of view, this is a vision of convergence: convergence of content and device, of services and product. While some multi-nationals, including the mother structure of CSL, have all the components to make a convergence product, the reality of mobilizing forces to do so are daunting. We have the possibility from the point of view of fundamental research,
to take an alternative angle to tackle these problems. By building
systems as artworks, we gain insight often overlooked in the rush of
product development. By injecting creativity into the research process
allows us to create results that have the potential to have a true
cultural impact in society.
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Petra Gemeinboeck |
Impossible Geographies: Archaeology of the Instant …in
his dreams, cities as light as kites appear, pierced like laces,
cities transparent as mosquito netting,…,
filigree cities to be seen through their opaque and fictitious
thickness. The electro-magnetic flows of information and mobile technologies pervading our everyday life are often said to be spinning such “filigree cities.” Cities whose “opaque and fictitious thickness” can only be accessed if we co-inhabit these invisible spaces. And yet, this city is only one of the multiple cities, invisible and visible, we inhabit in our everyday life. The imbrication of these multiple spaces shapes a thickness that might appear opaque – invisible – and yet that is certainly not fictitious. This experiment explores the negotiation of multiple urban geographies by looking at one such invisible city, twined by the spatial and temporal pattern of diverse everyday practices, through the “fictitious thickness” of another, the virtual spaces spanned by mobile technologies. It imagines the city as a playground, where Calvino’s Invisible Cities meet Debord’s Naked City. Mapping this playground, we develop alternative modes of reading and forms of representation that produce spaces in-between, hybrid spaces, from which other relations, yet unknown, can emerge. Motivated to dwell in the spaces between binary opposites, without mapping one onto the other, we call upon the Postcolonial concepts of hybridity or “third space,” from which other positions can emerge. Looking for such “thirds spaces” evolving between the imbricated textures of the urban fabric, we find counter-spaces that are foreign to the traditional cartographic space. Fluid and transversal, their temporal spaces are always intrinsically connected to other temporalities elsewhere. Feminist discourse on spatialization and subjective heterogeneities provides the framework that propels our cartographic engagement with dislocating, unmapping and juxtaposing spatial and temporal geographic territories. The urban cartographies will thus unfold through drifts, ruptures, and hybrid connections and emerge from the situated, partial and interpreted knowledge of the “terrain.” The socializing
and spatializing practices of locative media deploy portable, networked,
location-aware computing devices that involve participants in mapping
processes, social networking or artistic interventions. Here geographical
spaces become the virtual canvas to be inscribed with personal
narratives, desires, and memories. There is, however, a double-edge
to this notion of public authoring, as the technologies affording
the sharing of collective location-based interventions paradoxically
operate upon the same plane as surveillance. Furthermore, its
reliance on positional precision and the emphasis on a location-based
context critically link the field of locative media to the arena
of cartography and its hegemonic practices of mapping. The
hybrid playground of this work emerges between the grooves inscribed
and the spaces excavated by the mobile participants (equipped
with mobile phones) and the movements of the participants that
are surveyed in the gallery space. The “grooving” scenario
and its translation and representation by the underlying system allude
to the idea of the Situationist dérive, or drifting through
the city, where one’s path is perpetually deviated. Net_Dérive
creates an interplay between the participants drifting and the representations
of their trace that is deviated based on external events that relate
them to the other participants. So, in a way, the path detaches from
the “drifter” and performs its own capability to “drift.” The
permeability of the city skin is influenced by the relations between
the grooves (paths), the negotiation between the gallery participants
and the participants drifting through the city. As a result, the
mobile participants are able to “excavate” earlier traces,
left by previous participants, creating an archaeology of the instant.
The city’s “memory” is materialized as a contact
zone in which present and past, present and absent, virtual and real
meet and interlace. Always flowing and neither clearly one nor the
other, this “memory space” manifests itself as a leakage
between time and space. Grooving into the layers of recent history,
dérive is then horizontal as well as vertical.
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| Christophe Kihm |
Net_Dérive is an art project situated at the intersection of four structural elements: mobile communications, the generation of sound/image projections, a specific-action time, and a place of experimentation (the Bastille district in Paris where we follow the meandering of three people carrying mobile phone prototypes). This project mobilizes and stretches the technical possibilities of 3G telephony, and imposes significant changes on current modes of production and dissemination of sounds and images (and consequently on the space-time fields generated by them). The visuals and sounds generated are, in effect, visual-auditory traces of geographic displacement, of presence and distance. They are the musical and graphical translators of the experiences of the “dérive protagonists”. This experiment thus rests on a series of technical extensions of the mobile phone, a commercial object, that modify its possibilities and create freer usage. The term “extension” should not be seen simply as technical amelioration, but rather as a gauge of creative innovation, that is, a difference where advancement is made possible due to its necessity from an artistic point of view. By determining the points linking these extensions, its modes of sound/image projection, time and space – we get a glimpse at the research process. First, it recasts a communication medium across an ensemble of connections, transmissions and of filters, which imply the constitution of a new object, of a new network and of new mediations. Here enters the choreography of the software Max/MSP-Jitter, of audio/video up and down streaming, of control tools, projection screens, headphones, etc. Parallel to creating this setup, is a reorganization and displacement of the constituent elements of a typical mobile phone by the addition of a GPS module. Through these extensions, Petra Gemeinboeck and Atau Tanaka combine the processes of hybridization and mutation. They are distinguished from one other by the fact that hybridization implies a transformation of the exterior of the mobile phone (following the model of a graft, in this case as Walkman-style headphones), while mutation changes the interior of the object (on the model of genetic evolution, where the mobile phone’s software is reprogrammed). Hybridization and mutation are not restricted to technical aspects. Net_Dérive transposes social software techniques (e.g. matchmaking sites) in terms of sounds (melodic and amplitude variations) and physical parameters (proximity or distance, out-of-sight or present). It creates a hybrid of social, musical and spatial relations, which produces music for groups of people while evolving in response to personal behavioural variables. By turning the mobile phone into a real time transmitter of audio and visual data, the object is transformed into a measurement device as well as a controlling device. The usage of this hybrid object is open-ended: it is a mutant because it does not give in to any predefined “function”, but completely turns itself to its “usage” as a pure mediation. In this way, Net_Dérive creates a contact surface in the interstices between the real and the virtual: the real space of the city (the Bastille district) in which the work is activated, and the virtual space that is shared by the protagonists through their mobile phone prototypes. It hybridizes space itself, as seen in the images re-transcribed on the gallery screen. Floating in this in-between space, the dérive offers a unique experience: that of a materialization of its own mediations in sounds and images. It thus invents ways of listening to music which create relations, and a ways to navigate urban environments that create intervals. These elements, not a score, nor a map, work together to create visual and sonic representations of real and virtual communities. As the system is sensitive to presence and movement, that is, since it is informed by physical contingencies that determine its function, it becomes transparent to its own usage and allows insertion of the human into the musical space created. Here one last hybridization takes place where man, music, and space recompose themselves in infinite variation. Christophe
Kihm is managing editor of ArtPress magazine and the co-editor
of the review Fresh Théorie. He also teaches at Le Fresnoy
(the French National Studio of Contemporary Arts) and gives courses
in the MA program in Public Sphere at the ECAV (Sierre, Switzerland).
Kihm is also independent curator, whose recent work includes the
Jeremy Deller exhibition at Villa Arson (Nice, France) and the
Enseigner/Produire project at the Centre Georges Pompidou (Paris)
and Le Fresnoy (Tourcoing, France).
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| Christophe Kihm |
Net_Dérive est
un projet artistique qui se détermine à l’intersection
de quatre éléments structurants : trois prototypes – des
téléphones mobiles –, une production et une diffusion
de sons et d’images (à travers un circuit établi
entre une galerie, un serveur et les trois objets-prototypes), un
lieu et un temps d’action (la quartier Bastille, à Paris,
terrain d’expérimentation, de déplacements et
de déambulations de trois personnes munies de ces trois objets). Christophe
Kihm est critique et théoricien. Membre de la rédaction
d’art press et co-directeur de le revue Fresh Théorie,
il est enseignant au Fresnoy, Studio national des arts contemporains
et au programme MAPS (Master of Art in Public Sphere) de l’ECAV
(Sierre, Suisse). Il est également commissaire d’expositions
(Jeremy Deller, Villa Arson, Nice, mars-juin 2006 ; Enseigner/Produire,
Centre Georges Pompidou/Le Fresnoy, novembre 2005-janvier 2006.
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| Ali Momeni | The Visual and Sonic Experience of Net_Dérive Interdisciplinary, participatory and locative works like Net_Derive pose an interesting set of compositional, aesthetic and technological challenges. First, the materials with which one must compose are largely derived from unpredictable sources. Second, the incoming data must control the visual and sonic instruments that realize the piece in creative and perceivable ways. Third, these audio-visual real-time instruments must respect and support the conceptual motivations described by Petra Gemeinboeck and the mobile-culture aesthetics and technologies gathered and analysed by Atau Tanaka. Finally, working with mobile technologies is simultaneously a glance into the future and a few steps into the past; many amenities of modern personal-computing technology on which we depend as new media artists are simply not available on mobile platforms. My approach to
meeting these challenges has been to attempt to bridge the gap
between the outdoor space and gallery space as much as possible. The
sounds and images surrounding the mobile participants are the principal
raw materials. Analysis-resynthesis techniques are applied
to these raw materials create variations and augmentations of the
source sound that still retain their connection to the original. For
example, street sounds from the neighborhood are spectrally analyzed
in real-time. The analysis results are then applied to other
audio instruments in order to harmonically tune them to the environmental
sounds. Cartography and data visualization play important roles in
the installation’s gallery visuals, whereas virtual audio instruments
similar to those used by Tanaka and myself in performance sonify
the mobile participants behavior during their walk. Collective
parameters like the area covered by all of the mobile participants
or their average distance from the gallery affect the overall diffusion,
presence, periodicity and reverberation of the gallery installation. Simultaneously,
each mobile player is also sonified indepentendly by a number of
dedicated instruments; indivudual parameters like each mobile
participants level of activity, speed, or proximity to the other
players are used to control these dedicated instruments.
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Tanaka, A., Gemeinboeck, P. "A Framework for Spatial Interaction in Locative Media." in Proceedings of New Interfaces for Musical Expression (NIME06), Paris, 2006. p. 26-30. Gemeinboeck, P., Tanaka, A., Dong, A. "Instant Archaeologies: Digital Lenses to Probe and to Perforate the Urban Fabric." In Proc. ACM Multimedia, Santa Barbara. 2006. Gemeinboeck, P., Tanaka, A., "Concepts in Locative Media: Instrumental and Theoretical Considerations in the Design of a Framework." ISEA2006 symposium, San Jose, CA.
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